Itt vannak a részletek
http://forums.bethsoft.com/topic/150845 ... -enhanced/,továbbá figyeljétek a FNIS-t,mert bármelyik nap elkészülhet hozzá a FNISpatch!! Továbbá már van friss Groovtama's XPMS Extended és ebben már van hozzá skeleton hkx patch!!
Brodual és más videók,hogy miket tud:
https://www.youtube.com/watch?v=FfFdIBm6DIk,
https://www.youtube.com/watch?v=u81wcKK ... DY49op-QsA,
ezeket tudja most:
Mid-air combat
Characters can now attack, shout, cast and fire arrows and bolts while jumping, falling and landing.
Underwater combat
All characters can now equip weapons, spells and perform all combat actions underwater. This includes shouting.
Block while staggering
All characters can now block while staggering.
Proper attack/block aiming
All characters will aim their attacks, spell casts and blocks properly.
Delay forward power attack
When performing a forward power attack you can now keep running with your weapon over your head for as long as you hold the attack button and the strike is performed only when you release the attack button.
Stagger animation modifiers
Added animation variables to the behavior that allow the modder to select a bone (or chain of bones) to twist in up to two planes (z-x and x-y). So you can simulate body part specific staggers using animation variables.
Fake block state
Characters can now enter a state where the character is playing a blocking animation but is not actually blocking.
Ragdoll to wounded state
After being ragdolled or entering the bleedout state, characters can enter a wounded state where they play one of the few wounded animations. A pose matching generator determines which wounded animation should be picked (the one that is a closest match to the current ragdoll pose).
Swimming feedback mechanisms
Added new animation events and variables to indicate that the character is swimming.
Havok feedback mechanisms
Added a new animation variable to indicate that the character is being ragdolled.
Customizable stand up time
Added new a animation variable to control the playback speed of the get up animation.